Hermetic Principles, Chakras, Sephirot and Practical Magic

So… continuing the line of thought exposed/formulated in the NeoHermetics post, here we go for the correspondences…

The idea is to provide a more practical use of the Hermetic Principles and to explore them in a magical sphere rather than only in a mystical/theoretical area.

I assume that when you correspond an Hermetic principle to Sephirots, Planets, Chakras and all that 777 paraphernalia it is easier to grasp their concept and submit them to practical application in order to achieve results…

I do not really believe, for instance, in the magical spheres given in the RPG game Mage: The Ascension, but I’m sure its authors are brilliantly smart, creative and talented enough to help us in creating new avenues and in how we could magically experience concepts such as the Hermetic Principles of Kybalion. The same applies for Carroll’s ideas from The Octavo, which I linked to the principles in the previous post.

So, this is my proposal, organized in a kabbalistic order:

kbl

  • KETER – PRIME – PRINCIPLE OF DYNAMISM (ORIGINALLY NOT FIGURING IN KYBALION) >> Golata
  • CHOKMAH – LIFE (CHIA) – PRINCIPLE OF STASIS (ORIGINALLY NOT FIGURING IN KYBALION) >> Lalata
  • BINAH – ENTROPY – PRINCIPLE OF ENTROPY – (ORIGINALLY NOT FIGURING IN KYBALION) >> Lalana
  • CHESED – CORRESPONDENCE – PRINCIPLE OF CORRESPONDENCE >> Ajna
  • GEBURAH – FORCES – PRINCIPLE OF POLARITY >> Manipura
  • TIPHARET – UNITY – PRINCIPLE OF GENDER >> Swadhisthana
  • NETZACH – TIME – PRINCIPLE OF RHYTHM >> Anahata
  • HOD – MIND – PRINCIPLE OF MENTALISM >> Sahasrara
  • YESOD – SPIRIT – PRINCIPLE OF VIBRATION >> Vishuddhi
  • MALKUTH – MATTER – PRINCIPLE OF CAUSE AND EFFECT >> Muladhara

 

Where the first word always stands for a Sephirot, the second for a magical sphere as used in the White Wolf game, the third for an Hermetic Principle and the last for a Chakra… The first three Sephirot, as always, are above the classical Seven and here the Principles are artificially managed into a roman decimal map to fit the Kabbalah.

Enjoy/Criticize/Create/Destroy.

To finish, KNOW as a child (Atziluth), DARE as a youth (Beri’ah), WILL as a an adult (Yetzirah), and KEEP SILENT as an old man (Assiah). Here we aim to answer the Sphinx’s classic riddle with the “monster’s” own four powers. And they correspond to the Four kabbalistic Worlds.

2 Responses to “Hermetic Principles, Chakras, Sephirot and Practical Magic”

  1. Leo Holmes says:

    @sally, please, let me know your thoughts!!

    Like or Dislike: Thumb up 2 Thumb down 0

  2. Well, I’m not sure where @sally has gone, but I’ll just second that I’ll be pleased to hear her views.

    For my own part, I’ve never seen Malkuth considered as one of the seven classical planetary energies, since I thought it was to stand in for the Earth itself. From what I understand those would normally run from Yesod to Binah, (or sometimes da’ath for those that include it). I’m not really sure what this would mean for your white wolf correspondances, since Matter looks good for Malkuth anyway, and without familiarity with the game and the difference between say ‘Prime’ and ‘Unity’, I couldn’t fault the other attributions.

    Like or Dislike: Thumb up 1 Thumb down 0